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April 24, 2001
Mike |
WarHeads
SE has gone gold!! Head on over to the
download section and check it out. We really
think WarHeads is one of the most unique games
ever made, and now everyone will finally get a
chance to enjoy it. We are also proud to announce
that there will be another Bugatron level pack
released in May, the working title is the
"Mantis Pack". Z-Ball is scheduled for
release in early June, but you know how that can
go. |
April 12, 2001
Mike |
Retro64.com has
always been hosted on a "shared"
environment. That means it was on the same pc as
many other sites at the hosting facility. But
with WarHeads SE coming, I needed an extremely
stable and reliable system to keep track of the
WarHeads servers. So today we ordered a dedicated
cobalt rack server running LINUX, and it will be
up and running soon. I don't expect any downtime
while I move retro64.com over, but there is that
possibility. Also, WarHeads SE soon, I promise! |
April 4, 2001
Mike |
Lots of news! As
you may have read in the forums, I set aside
Z-Ball to go full steam on the new WarHeads,
tentatively called, "WarHeads SE". I am
very pleased with the progress and a release is
coming soon! If you liked the old WarHeads, look
out, because this one keeps the same gameplay,
but improves the user interface, graphics, and
especially the Internet play. It also runs on
Windows 2000.
Bugatron is now at 1.04, and is a must-have for
all the level pack owners- because it fixes the
high score issues- and you can't kill that big
boing ball with atoms anymore in "Follow the
Bouncing Ball" :-) |
March 8, 2001
Mike |
Two items of news
this time. I have updated Bugatron to version
1.03. Bugatron would crash on systems that don't
support 800x600 with 16 bit color. It mainly
happened on older 3D cards that won't run
Bugatron well anyway: but hey, it was hurting my
rating on download.com because people would give
it a thumbs down if it crashed! Also, you can't
wrecking-ball kill the giant boing ball in the
level pack "Follow the Bouncing Ball"
level. There were some high score issues, also
fixed. Now for the more exciting news. Progress
is happening very rapidly on Z-Ball, a 3D
breakout game that uses the Bugatron engine. I
will post screenshots when it looks a little
better :-) |
February 13, 2001
Mike |
I have updated
Bugatron to version 1.02. Fixes include a
different set of high scores for each level pack
The scoring on the fans level is also fixed. |
January 1, 2001
Mike |
I have updated
Bugatron to version 1.01. It now saves your video
mode selection and I also added a difficulty
selection to the main menu. The game isn't so
impossible now! Download it now! |
December 8, 2000
Mike |
Bugatron Freeware
is available for download! |
December 7, 2000
Mike |
Bugatron has gone
Gold!! I am testing the freeware version and
Level Pack 1 right now, all looks good!! As soon
as the DigiBuy account is set up, Bugatron will
be ready to download and play!
Level Count: 48! |
November 28, 2000
Mike |
Getting closer!
In addition to 8 more levels, I added the pack
logic, as well as directx 7.0 checking, and a
bunch of other fixes. I also did thorough memory
leak checking and other things to make sure it's
stable. Been testing it ALOT; won't be long now!
Level Count: 36 |
November 17, 2000
Mike |
Two more days,
four more levels! My target is to at least have
48 by launch. Then I have to decide which 16 to
put in the freeware version- and that's going to
be hard. There are so many levels I would like to
include to demonstrate how unique each one is,
but with only 16 slots, some will just not make
it in. On the other hand, this is a good problem
because the level packs are going to be every bit
as good as the freeware levels- and more
difficult too. I think I would be done by now if
I didn't spend so much time playing the game
instead of making it :-) But that is also a good
thing, because if the game is fun for me, it will
probably be fun to you as well. I still have to
code the high score screen, and I am thinking
about keeping track of all time high scores on
the net, giving the user the option to upload
their scores if they want. The only other code
not written (excluding bug fixes) is the logic to
handle additional level packs- and that is simple
stuff to work out.
Level Count: 28 |
November 15, 2000
Mike |
The day when
Bugatron gets released is creeping closer and
closer! The most recent set of levels are my
favorite 4 so far. Hopefully, the levels will
continue to improve. I am thinking 16 levels for
the freeware version, and a "level
pack" with 48 (the original 16, plus 32 new
ones) for somewhere between 10$ and 15$ I just
have to come up with ideas for 24 more new
levels, eek! The thing above all else that I
think makes Bugatron unique is that each level
has it's own little characteristics- I want to
keep that through every level I make for it.
Shane Monroe was kind enough to put together an
mpeg video of Bugatron being played; it's over in
the "products" section. While a 320x240
video can't capture the true gaming experience, I
think it still gives you a pretty good idea what
Bugatron is going to be like.
Level Count: 24 |
November 7, 2000
Mike |
Now that I have a
website up, I guess I better start posting some
news updates ;-) Development of Bugatron is going
nice and smooth. I was really having some issues
with the tedious nature of the XML level files,
so I made some nice changes to allow any alien to
base itself off of a previous alien and only make
changes to what has actually changed. This has
helped ALOT, I can now focus on making fun levels
instead of cut-and-paste!
Level Count: 20 |
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