| Effective Shield Strategies |
| Defense | When To Use | When *NOT* To Use |
| Repel |
- Worm-Type Weapons
- Flame Weapons
- "Tricky" Shots
- Distance Shots
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- Short to Medium Range Shots
- Heat-Seekers
- Orbiters
- Walkers
|
| Bounce |
- Worm-Type Weapons (direct hit only)
- Heat-Seekers
- Any Range
- Straight-On Shots
- Good All-Around Shield...
|
- Between 2 Close Planets
- Orbiters
- Walkers
|
| Shield |
- You *know* you're going to get damaged, so divide their prize in half...
- Short on Cash
|
- Any Other Time...
|
| Absorb |
- Against "Devestating" Attacks
- Bombard-Style Weapons
- Orbiters
- Walkers
- Rich Opponents
|
- Multiple Enemies
|
| Evade |
- Worm-Type Weapons
- Orbiters
- Walkers
- Napalm/Fire Weapons
- When you don't care where you go...
|
- Stuck in Hole
- No Place to Evade to...
- Point-Blank Enemies
- Stuck in Ring!!!!
- Straight-On Enemies
- Enemy can fire just over your head...
|
- ALWAYS check your shield when it's your turn. If the second number above your player is 0, your shield is GONE!
- Most shields are less effective as they degrade. (ie you won't jump as far with Evade almost gone...)
- Don't always use the same type(s) of shields. Opponents will then expect it and exploit it.
- If you can, jump to the tip of a Ring. Then Smoke Bomb the 2 arms that touch the planet. With bounce on, you *cannot* be hit, even by walkers, without the aid of a genesis weapon...
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