Weird Al Walker's
Effective Shield Strategies
Defense
When To Use
When *NOT* To Use
Repel
  1. Worm-Type Weapons
  2. Flame Weapons
  3. "Tricky" Shots
  4. Distance Shots
  1. Short to Medium Range Shots
  2. Heat-Seekers
  3. Orbiters
  4. Walkers
Bounce
  1. Worm-Type Weapons (direct hit only)
  2. Heat-Seekers
  3. Any Range
  4. Straight-On Shots
  5. Good All-Around Shield...
  1. Between 2 Close Planets
  2. Orbiters
  3. Walkers
Shield
  1. You *know* you're going to get damaged, so divide their prize in half...
  2. Short on Cash
  1. Any Other Time...
Absorb
  1. Against "Devestating" Attacks
  2. Bombard-Style Weapons
  3. Orbiters
  4. Walkers
  5. Rich Opponents
  1. Multiple Enemies
Evade
  1. Worm-Type Weapons
  2. Orbiters
  3. Walkers
  4. Napalm/Fire Weapons
  5. When you don't care where you go...
  1. Stuck in Hole
  2. No Place to Evade to...
  3. Point-Blank Enemies
  4. Stuck in Ring!!!!
  5. Straight-On Enemies
  6. Enemy can fire just over your head...


  • ALWAYS check your shield when it's your turn. If the second number above your player is 0, your shield is GONE!
  • Most shields are less effective as they degrade. (ie you won't jump as far with Evade almost gone...)
  • Don't always use the same type(s) of shields. Opponents will then expect it and exploit it.
  • If you can, jump to the tip of a Ring. Then Smoke Bomb the 2 arms that touch the planet. With bounce on, you *cannot* be hit, even by walkers, without the aid of a genesis weapon...
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